TAKXOPLAY
LEARN IN UNDER A MINUTE

How to Play

TAKXO starts from a familiar goal: own a complete row, column, or diagonal. The difference is that squares can change hands before they lock.

1 · PLACEPut your piece on any square with room.

You may play on an empty square, your own stack, or your opponent's stack.

2 · TAKEStack over your opponent to take control.

The top piece controls the square. If your opponent just took a square from you, you cannot take that same square straight back on your next turn.

3 · LOCKFill a three-piece stack to lock it.

A full stack is permanent. The top piece owns that square for the rest of the game.

4 · WINOwn every square in a complete line.

On the 4×4 Standard board, control all four squares in any row, column, or main diagonal.

The key idea: a Take changes ownership and tempo, while a Lock makes ownership permanent. The depth comes from deciding where to fight, when to fortify your own stack, and who benefits from using the final space.

Start with Standard

Standard TAKXO is always 4×4 · Line 4 · 3 High with self-stacking, unlimited pieces, No Immediate Retake, and immediate line victory. The same Standard rules are used from first game to competitive play.

After Standard

Curated variants change a named dimension: Quick 3×3, Long 5×5, Immediate Retake, Shift, Hold the Line, Reveal, or Self-Stacking Off. Choose Sides is available as a competitive option.

Formats change the pace rather than the core rules: Blitz gives each player a 1:00 personal clock, while Competitive Match alternates the starter across a short series. Online hosts can combine supported options and show the full setup to the guest before play.

Read the canonical rules →

A Take, turn by turn

Start with a single X in a square. O adds a piece above it: the stack is now X then O, and O controls it. X must play elsewhere on the next turn because O just took that square. O can then add a third O to lock it permanently, or choose a different move. If O leaves it open, X may be able to retake it on a later turn.

The third piece decides the lock

X → X O → X O O 🔒

Pieces shown from bottom to top. O owns the final stack. This sequence spans separate turns; X plays elsewhere between O’s Take and Lock.

Winning does not require locking

A Standard line wins as soon as all four top pieces are yours. Locks protect ownership, but waiting to lock every square can give away a winning opportunity.

Explore practical strategy with worked examples →